A New Challenger Has Arrived -- eSportsRDA Teams up with SnK eSports


A New Challenger Has Arrived -- eSportsRDA Teams up with SnK eSports


eSportsRDA is thrilled to announce a strategic partnership between SnK eSports & eSportsRDA. For the next fiscal quarter, eSportsRDA will be representing SnK for media, partnerships, and operation management. Through our continued dedication to accessible and affordable servicing in eSports, SnK eSports is a prospect eSports organization that will take up one of five EIP Client slots. An organization with bright entrepreneurs, athletes, management, and an infrastructure that will usher new standards into eSports.

As an eSports consultancy with a tenured history in outreach, we continue to raise the bar, introducing new dynamics to solidify the bottom-line. Client relations are mutually beneficial to the industry and market, and a strategic partnership like this reaffirms commitments to a better more sustainable era in professionalism for prospect and aspiring organizations, brand identifiers, and entrepreneurs. If you believe your organization may benefit from our pro-bono services who would like third-party assistance within your organization, read more information here.

Walter Sosa, Managing Director | eSportsRDA said.

"eSports has had a long year. In such a short span we have broken record numbers, introduced and integrated non-endemics across the board from partnerships, activiations, events, marketing, and more. It is great to see the industry and market flourish but we have much more to do. No one wants to talk about the elephant in the room. The problems we are plagued with and the problems that are sometimes yet to be fully recognized or addressed. As I said earlier this year, we are emphasizing on outreach and solidifying golden standard procedures for everyone. From professional teams, new brands, eSports athletes, and talented organizations like SnK. SnK is a great organization that has a lot of potential and that's why we've chosen them as one of our EIP Clients. We're going to do a world of good with them and we hope this is the beginning of a strong fruitful relationship."

Tyler "Typhooon" Secco, Chief Executive Officer, SnK eSports said.

"We are happy and pleased to be working with Walter and the entire team over at eSportsRDA. From our first brief meeting with Walter, we knew that the visions he had and the goals that surrounded eSportsRDA were very similar of our own goals and dreams. We share very similar ideas and ambitions of the eSports world and are very excited to begin working with them for this fiscal quarter, to achieve some of the biggest deals and acquisitions that we have ever solidified."

As their official media, partner, and operations representative we will be transitioning point of contacts among other things. SnK, like our other clients past and present, will focus on core operations allowing them to breathe easy knowing a fiduciary firm will handle the complexities while you hang back and do what makes this industry and market great. Game hard. Win big.


Connect with eSportsRDA:
Facebook: @eSportsRDA
Twitter: @eSportsRDANet
Twitter: @eSportsRDAPRO

Connect with SnK eSports:
Website: SnK-eSports.com
Facebook: @SnK e-Sports
Twitter: @SnKeSports
YouTube: @SnKeSports

eSports Mentorship Program - December Academy Results & Update


eSports Mentorship Program - December Academy Results & Update


Late November we announced the eSports Mentorship Program to an overwhelming amount of significant reception. The industry took notice of our work and we made it our mission to get as many prospect applicants in our pool to maximize our impact. In a short time frame, we were receiving up to 10 applications a day. At the end of the application drive, we had the difficult job of deciding which 20 applicants would be receiving our whole hearted attention for the next month as Students.

We selected 20 Students that were ambitious, hungry, driven to build, and ready to take up the mantle of Student in this three week, nine course, studious Academy. Starting with individual courses leading up to team-oriented courses that would test their competency, prepare them for the dynamic and competitive world of eSports. From leadership to business practices and leader-follower management majorities in infrastructure. We focused on career development and the principal obstacles that are faced in this industry and market.

Here are some fun facts:
Out of 20 Students, 80% of the Students completed the Academy.
Out of 20 Students, 25% of the Students owned or operated a growing eSports organization.
Out of 20 Students, 60% of the Students completed/attended courses on par to the schedule.
Out of 20 Students, 20% of the Students dropped out of the Academy.
Out of 20 Students, 100% of the Students connected and networked with each other!

The Academy came at a hectic time, one of the busiest months of the fiscal year, and one of the busiest months in the calendar year for holiday observation, vacationing, and work/school transitions. Throughout it all, we made some changes to the schedule, and still had a lot of the Students commit to the Academy program and curriculum. For that, we thank the Students and the Mentors for their participation and completion of the December Academy. We will be skipping the January Academy to focus on redeveloping the curriculum to become more practical and on-hand.

Throughout the Academy, we watched Students become leaders, we gave everyone the opportunity to become a Student-Leader, who would take charge and take initiatives around the discussions and curriculum. It's not an easy feat to round up new or learning Students, but one Student stood out among the crowd. Justin "CoachJ" Anzalone, owner of Guerrilla Tactics eSports. A grassroots eSports organization with great ambitions for the amateur scene. As the Most Valuable Student (MVS) we will be offering CoachJ one of the five EIP Client slots, which will grant him development services so we can directly help grow his business, promotional codes from our partner eSportsify, and free jersey designs from our partner Manatee. Justin Azalone can be found on Twitter. Feel free to congratulate him and welcome him on his new journey in further developing his brand!

Many functions wouldn't be possible without our partners. Without them, the Academy would have gone a different direction which would have diverted us from the core curriculum. We look forward to working with them long-term including future Academies within the eSports Mentorship Program. More information will follow regarding the future of eSports Mentorship Program Academy soon.

Walter Sosa | Managing Director



Connect with eSportsRDA:
Facebook: @eSportsRDA
Twitter: @eSportsRDANet
Twitter: @eSportsRDAPRO

We're Now Accepting Applications! - Q1 EIP Clients


eSportsRDA will be picking 5 clients for our eSports Initiative Program for Q1 2017.


As announced earlier last week, our immediate service path will take up us along developmental services and our industry leading outreach programs. EIP is the core outreach program that grants businesses and brands free services for the fiscal quarter to help raise the bottom-line for their operations. EIP offers all inclusive services in a pro-bono foundation that spans for multiple weeks. Facilitating growth, redeveloping pipelines, infrastructures, policies, and more. We limit the amount of pro-bono clients to ensure we give enough time and dedication to the handful selected.

Please refer to our servicing model and inquire for more detailed information:

Please refer to our EIP information page for more detailed information:

If your eSports organization, brand or business find (a) service(s) that we offer that would help but aren't in the position to expense or finance third-party services this quarter, this program is meant for you.

No formality to the application, however, we have important requirements for succession.

  • Your eSports organization, brand, or business, must have been operating for more than 5 months.
  • The selection of pro-bono services vary in limitations, and may not be changed after implementation.
  • As eSportsRDA clients, you are bound by the same client standards, and terms of service afixed.
  • We will only service EIP clients who are operating ethically, proactively, and those who are on limited budgets. I.E: If you can afford our service, we will discontinue engagement to offer it to someone who can't.

Applications can be forwarded to homeoffice@esportsrda.net Name, brand/business, point of contact, etc. "Title EIP Application".

Walter Sosa | Managing Director



Connect with eSportsRDA:
Facebook: @eSportsRDA
Twitter: @eSportsRDANet
Twitter: @eSportsRDAPRO

Restructuring eSportsRDA



Hope everyone has enjoyed their time off during the holidays. A time to reflect back on the year, while enjoying the company of their friends and loved ones. We here at eSportsRDA have made it an annual tradition to observe the holidays and reset, coming back prepared for a new fiscal year.


We're an eSports consultancy. A firm with an ever-expanding infrastructure matched by a superior hierarchy. Our Directors are leaders in their own respective offices, but they are also company owners. Decision-makers who collectively make up the Executive Board. They are the backbone structure that keeps eSportsRDA running fluently. Since our inception, our numbers have fluctuated. We retain and lose, Freelancers, Consultants, Directors, and Volunteers. Due to the nature of the industry and changes to the market, our agenda and pipeline have changed to meet new demands. We initially started off as a coaching platform for semi-professionals and amateur teams. We then proceeded to offer services business-to-business in large scale operations, etc.

Changes that came about because of the decisions that were made in our annual restructures. This year our current Directors and I had a long meeting. We have always remained transparent about our work, our prices, our abilities, and our inabilities. Setting an example for all to see and hear. Throughout the course of this year, we have grown immensely, we have tackled new challenges, some spawned from last minute decisions, others from long overdue discussions.

Decisions that would impact our future. Decisions that would explore new opportunities and courses. This fiscal, we are restructuring eSportsRDA completely. Over the next couple of months, we will be dropping our marketing structures, and replace them with the EIP/EMP initiatives as a business model and our continued and expanded effort in eSports outreach. To help move the industry in the right direction while focusing on developmental services that make the most impact.

A decision that wasn't made lightly. After long discussions and debates, our team has reconvened to sit on the decisions made. It was settled on and we are excited to see where the future takes us. Many factors played a role in our decisions, in lieu of our new initiative, some of our Directors have decided to take new positions in new companies, others have decided it would be mutually beneficial to part ways and explore other opportunities away from the eSports industry. We are welcoming old Directors and retaining our Director of Business Development. In addition, internal audits and developments were made to change the infrastructure to fit in our new model.

Losing key decision-makers will be tough. Friends who became business partners in such a short time. We thank them for their service, we thank them for their help, we thank them for their commitment and time. Business will not be affected immediately. For our current brand solutions clients, and marketing clients, please refer to the Client Mastername for more information. Our infrastructure is truly one of a kind. It allows for the company to run efficiently with minimal changes affected by people operations. Services and contracts will be rendered for the month of January 2017. Effective February 2017 we will be shutting down the office of marketing and replacing it with the office of eSports outreach. Marketing Freelancers and Consultants will be parting ways with the core team. However marketing will remain integral to our business, but it will not be an expansive office as we planned on.

We are beginning to finalize our operational budget, finalize partnerships, and fill in our yearly client calendar. We will announce more information relevant to our expansions and partners within the next couple of days. In addition we will be focusing on replacing our Executive Board. The following positions are now vacant and available:

Chief Operating Officer (Director of Personnel)
Chief Gaming Officer (Director of Coaching & Analytical Studies)

Until we fully restructure and finalize our cash-flow, we will not be hiring for any paid salary positions. In the meantime, we are currently looking for equity partners who will be paid pier diem, pending 30-day assessment before we look into fiscal compensation.

Our partners require buy-ins, and they are company owners unlike traditional roles in eSports. If you are interested in the positions, please refer to the jobs page located here.

Walter Sosa | Managing Director



Connect with eSportsRDA:
Facebook: @eSportsRDA
Twitter: @eSportsRDANet
Twitter: @eSportsRDAPRO

eSports Mentorship Program Leader Profile - Jonathan Jennings

Jonathan Jennings


Administrator & Community Manager

Job Description:
I help invite members to the Esports Professional Network, engage with members and keep up with public relations of the network.

Introduce Yourself:
I have been a fan since 2012 watching competitive Call of Duty. Since then my taste has expanded to League of Legends and CSGO. I have been with EPN for almost the past year. My dream job would be running my own team or leading a major tournament organizer.

Thoughts on the eSports Mentorship Academy:
I am very excited that eSportsRDA is launching the EMA program. There is to much cronyism and greed in this industry instead of ethics and propsperity. I hope this program can help grow the sustainability of our industry. The work Walter has done has been amazing and I'm very honored to know him.

I decided to join this program as there is not enough ethics anywhere you see. People are more worried about big cars then making a difference. Most people also want to call revolution and the future a fad. I believe this is a huge misconception and is going to cost most industries dearly within the coming decade.

Connect with our EMP Mentor:
Twitter: @epivoltz
LinkedIn: http://linkedin.com/in/epivoltz
Email: epivoltz@gmail.com

eSports Mentorship Program Leader Profile - Jonathan Carter


Jonathan Carter


Director of Curriculum / Performance Expert

Job Description:
During my “day job,” I design and implement training for the U.S. Army in resilience and performance psychology. My primary function is to help soldiers and leaders develop a set of skills that allow them to perform at their best more consistently. In addition to training, I also oversee the professional development of 180+ performance psychology consultants in their work with the military.

Our organization is the largest hirer of sport psychologists or consultants in the world.

Introduce Yourself:
Originally hailing from NY, I’ve spent my life as both an athlete and gamer (lacrosse being my primary sport).

I’ve dabbled in esports as early as MLG for Halo (in the early 2000s) and eventually earned my Master’s degree in Sport & Performance Psychology. For the last few years, I’ve combined my expertise in human performance with esport athletes, mostly working with League of Legends teams (Ember, NRG, Splyce, and more) and CS:GO.

My true passion is to develop leaders in coaches to turn esport into an opportunity to develop people in the same way that traditional sport does.

Thoughts on the Esports Mentorship Academy:
Mentorship and professional development are essential for life-long learners. Any opportunity to learn from others who are already “walking the walk,” but also to learn from your peers, is invaluable.

Connect with our EMP Mentor:
Twitter: @ECNjonathan
Skype: JonathanACarter
Email: JonathanACarter@gmail.com

eSports Mentorship Program Leader Profile - Kevin Hoang

Kevin Hoang


Chief Strategic Officer - CoFounder @ Architech Social

Job Description:
Developing strategies to integrate to build social capital for different verticals within Architech Social

Thoughts on the Esports Mentorship Academy:
I deeply believe in mentoring the next generation. It's all about passing knowledge and impacting lives. I am more than happy to givemy time to mentor someone who shows passion and drive for esports.

Short and simple guys!

Connect with our EMP Mentor:
Twitter: @Kebunbun

eSports Mentorship Program Leader Profile - Walter Sosa

Walter Sosa


Managing Director at eSportsRDA

Job Description:
Managing day to day operations, residential chief dank memer.

I've been involved in eSports since my days in Machinima, where I started off as a Content Creator. Wow the old days of console eSports brings back some good nostalgia. I can sit down and ponder on the status of eSports as a whole, but I'm too busy working to make it better. I love writing, horror movies, dealing with the puzzles in eSports, and general activities intertwined in the industry.

The industry means so much to me personally, and I always wanted to play a role in ensuring the industry and market become self reliable, sustainable, ethical, and regulated. If I'm not playing League of Legends or Overwatch, you'll find me writing for numerous publications, sharing my thoughts, or assisting eSports actors from professional teams to amateur grassroots' organizations. One thing you should know about me: I'm very very adamant that pineapple belongs on pizza.

Thoughts on the Esports Mentorship Academy:
We at eSportsRDA are a small ambitious group of individuals. We strive to assist as many brands, businesses, organizations, and players as we can. Because everyone deserves an opportunity in this booming industry and market. This conceptualized Academy has been in the works for a while now, we finally got the right people together, and we're giving this a go. To teach people for free, give them experiences they can take back to their camp, while ushering in a new age of eSports development from the ground up.

We need more leaders in this industry, and our culture has gleaned over opportunities at creating or sustaining progressive outreach programs for too long. As part of our global outreach initiative, we will continue to empower our industry, fix systematical issues, and develop new innovative programs that are accessible to everyone, for free.

Connect with our EMP Mentor:
Twitter: @MellowWalt
Snapchat: MellowWalt
Email: w.sosa@esportsrda.net

eSports Mentorship Program Leader Profile - Alex Fletcher

Alex Fletcher


Managing Director at Esports Group, LLC.

Job Description:
Manage the day-to-day advisory and strategy operations at Esports Group.

I’ve been involved with the esports industry for 5 years. Having been a gamer and an athlete my entire life, it’s been great to see the marriage of the two. These are exciting times. We’re literally witnessing the growth of an entirely new industry around competitive gaming. So I’m excited to contribute to helping the esports community grow into the role it will play. There’s much to be done, but the opportunity is massive!

Thoughts on the Esports Mentorship Academy:
Good leadership is at the heart of every successful venture. Mentorship is all about developing tomorrow’s leaders. Esports is a very fluid space – where it can be hard to find your way, professionally. So connecting new talent with people who have had professional experience is badly needed. And it’s something that benefits everyone. As an industry is only as strong as its organizations and connections between people.

Connect with our EMP Mentor:
Twitter: @fletchunleashed
Snapchat: fletchunleashed
Email: afletcher@esportsgroup.net

eSports Mentorship Program Leader Profile - Mathew Bianchi


Matthew Bianchi


Business Development Manager

Job Description: 
Managing and establishing mutually beneficial partnerships with eSports Organizations and services.  

Introduce Yourself: 
Hello!  My name is Matt and I'm a massive eSports enthusiast.  I've worked on several small eSports projects and startups in the past wearing many different hats such as a graphic designer, social media manager, or business developer.  However currently, I'm helping out over at MMO Coach as a business development manager, actively seeking new partnerships with relative orgs.  In my spare time, I also do work as a freelance Graphic designer. 

I'm in my final semester at Cal Lutheran University completing my degree in Multimedia.  I'm always pursuing new opportunities and love the chance to talk and meet with like-minded individuals.  I believe that eSports has special potential and I hope to be a big part of it.  Growing up, I never would have imagined that video games would reach the status that they’ve achieved today, which makes me all the more excited to be a part of this great industry.  I look forward to the future and the growth of eSports as a whole.

Thoughts on the eSports Mentorship Academy: 
Getting involved in eSports is probably one of the most daunting tasks for anyone to take on right now.  It is riddled with opportunities, however, many of those opportunities often fail to pan out due to the instability of startups and lack of consistency throughout the industry.  It is filled with new ideas and innovations but alongside that, many of them are bound to fail.  This makes the task of finding steady work all the more difficult. 

Part of this problem is a lack of information and structure, which I believe the eSports Mentorship Academy has an opportunity to create.  This is a truly exciting and ambitious project and I would love to see it become a huge success.  It’s time to start standardizing parts of this industry to make it more accessible to people who want to be a part of it, myself included.  That being said, I’m excited and honored to be a part of this process and wish for nothing more than to benefit the upbringing of others in whatever way I can. 

Connect with our EMP Mentor:
Twitter: @mortenitis
Instagram: @halloammort
Email:  matthew@mmocoach.com -or- mabianchi13@gmail.com

Leading By Example: The Immortal's Story

Introducing "Leading By Example", eSportsRDA's editorial column about showcasing the best and brightest in the industry. Everything and everyone from prospect organizations, startups, businesses, players, personalities and products.

This week we've chosen to showcase the Immortals eSports organization as outstanding practitioners of industry leadership. We've decided to choose the Immortals eSports organization as our inaugural Leading By Example showcase because of their continued commitment to the industry and market as a whole. Proving that you can be successful without a compromise.

Who are the Immortals?

Immortals are a professional eSports organization based in the United States that was created on October 7, 2015. The team was founded after buying the NA LCS spot of Team 8. They currently compete in the North American League of Legends Championship Series, Counter-Strike: Global Offensive, Overwatch, and Super Smash Bros.

One of the first major eSports organizations to come together as a direct result of Venture Capitalists, Entrepreneurs, and Media/Entertainment Business Owners. Their uniformed decision to enter the scene at a time of disarray was a foreshadowing of what was to come.

"Our goal is to contribute to eSports growth and sustainability by developing a highly competitive roster across multiple gaming platforms."

Words that resonate with every interested party in eSports today. We want change. Let us help you change. Many throw in their support financially, some throw in support operationally, some assist with the growth, others do not. In an industry that is ripe with monopolization, cronyism, ethical conundrums, and plagued with systematical failures, Immortals have become the outlier.

An altruistic eSports organization which has spoken not just in words, but in action. Historically reverberating those words as if they were the only ones they knew. In an industry filled with thousands of eSports organizations of all sizes, there is a commonality that is distinctive to the eye. We know who is doing something right, and we know who is doing something wrong. For years we have looked up to the forefathers of eSports, Jason Lakes of the compLexity camp, and Alex Garfield of Evil Geniuses/Alliance fame.

Their empirical success are stories that have helped mold new instances of golden standards, and one we here at eSportsRDA live by. They are the leaders we stride to become. Their brands, businesses, personalities, are model templates we would love to copy, but too much of one thing can be bad. There can only be one compLexity, and one Evil Geniuses/Alliance. Just like there can only be just one Immortals. 

Why one of each? Because new leaders need to tackle new initiatives. In this instance, Immortals CEO Noah Whinston has distinctively lead the brand we all know and love with such integrity. To achieve and create a new golden standard, whether it meant sacrificing personal gain, creating new infrastructures that met the growing demands in eSports without compromise, or simply being the soothing voice of reason in such a wildly loud industry. Remind us of our principal values that we forget at times.

Keeping the cog oiled

We focused on Noah Whinston, but he is just one of many faces that make up the image of the Immortals. Their combined visions have become collective answers. Answers to the problems in infrastructures, in player support, in lifestyle and culture changes. We as an industry are blooming, certainly beyond the expectations we predicted years ago. Those sacrifices made by leaders 10 years ago are starting to pay off. We have reached commercial success, but we are not there yet. We can't have the cake and eat it too, there are still challenges that need to be solved.

The industry is still saturated, still unregulated, still ethically compromised, and our future leaders and innovators are hindered by opportunities. As much as I can praise the industry, I can point much of my fingers to problems that are within arms reach. Leaders within organizations, businesses, products, and people, like Immortals, instill the sense of progression to be made. Reminding me that there's a rainbow after every storm.

As long as we have a brand like Immortals to spawn a new and distinguishable Immortals tomorrow, we will achieve the unachievable. Leading By Example.

If you'd like to support us via Patreon click this link!

Connect with the author:

Connect with eSportsRDA:
Facebook: @eSportsRDA
Twitter: @eSportsRDANet
Twitter: @eSportsRDAPRO

Announcing the eSports Mentorship Program: Stepping Stone Opportunity for Future eSports Leaders


eSportsRDA started off as an ambitious passion project. To initially help introduce the necessities of coaching and leadership in the amateur and semi-professional scene. As time passed, we realized we could do more, and we have. From a simple coaching platform to a multifaceted face of the eSports landscape, historically we have revolutionized and paved new integral procedures into our infrastructure that helps us make eSports a better industry and market.

From competitive and affordable pricing, to dynamic and powerful services useful to the endemic actors in eSports, our business model revolves around you, the player, the brand, and the business. Giving you opportunities in a blooming industry and market that you wouldn't get otherwise. Today we have announced the eSports Mentorship Program, a program that will help transition new prospects from Students into Leaders.

Transforming you into a decision-maker that will help you run your business better, grow your brand effectively, lead your eSports organization responsibly, or make you an intellectual, aware, well-rounded, and a prepared player.

We're currently accepting applications, if you are a business owner, player, or brand and feel this will help you out, feel free to apply!

*Player: Player or back-end support (Manager, Coach, Analyst)

More information: https://esportsrda.net/esports-mentorship-program/

If you'd like to support us via Patreon click this link!

Connect with the author:

Connect with eSportsRDA:
Facebook: @eSportsRDA
Twitter: @eSportsRDANet
Twitter: @eSportsRDAPRO

Player Guide: Ready Yourself For the Big Leagues

Check our their continued cyber-monday holiday sales! Peripherals, keyboards, accessories and more.


Every season of competitive play we further prepare ourselves through a mixture of checklists, which represent the core embodiment of true-to-the-nature ready participants. Whether your involvement is strictly as a hobbyist, semi-professional or a full-time professional, effort of sorts must be shown in your season to play out smoothly. Compiled below are 8 tips across the spectrum that should be looked into to prepare yourself as an individual and as a teammate.

1) Scheduling Your Agendas

Being tardy for anything is borderline inexcusable. If your work or school doesn’t allow you to come in late, then why would you expect your teammates or opponents to allow it? Scheduling your agenda is a commonality among professionals in all crafts, and a requirement which shouldn’t be done in haste.

Schedule everything. Why? It’s simple, organized people are more productive. More productivity means more accomplishments. More—accomplishments means more success.

More success means more establishment. It’s a chain affect that helps adapt your lifestyle to something that truly works wonders.

Now how is this integrated into eSports and your season of competitive play? Unless you’re playing professionally you are most likely working a 9–5 job, going to school or both. Scheduling your agenda micromanages your day and develops a good trait. What are the things you should be scheduling?

  • Schedule your practice sessions as an individual and with your team.
  • Schedule your matches in advance with enough time to account for delays or breaks.
  • Schedule your meetings/workshops/training sessions with your team.
  • Schedule your specific tasks such as VOD reviews, social media, etc.

2) Mentally & Physically Prepare Yourself

Mental and physical fortification are very important aspects of achieving better performance in and out of the game. During your season of competitive play, you’ll face a series of obstacles which will stress you out which could lead to being overly stress which leads to a list of afflictions, higher blood pressure, stress eating, depression, etc. To avoid this you should exercise your body and mind—physically and mentally.

Before you play your title of choice everyday, stretch your arms, massage the tendons in your hands, perform light cardio so your back is relaxed and prepared for the strain. Sitting down for a lot of hours playing CS can put a lot of strain on your mental state and your physical condition. A quick summary of a workout that complements your play during this season of competitive play.

  • 1 sets in a repetition of 10: jumping jacks
  • 1 set in a repetition of 20: crunches
  • 1 set in a repetition of 25: pushups
  • 1 set in a repetition of 15: lunges
  • A series of stretches, massaging your hands, rotating and relaxing your wrist, back, shoulders and arms

Note: You should work your way up to achieving these exercises. Conditioning and building tolerance to ensure you don't burn yourself out or overly-work your body. Remember, everything in moderation!

Do this before you play, in between long sessions, and afterwards. A minimal 30 minutesworkout with an aspiration of working out 3 times a week. However integrating light workouts doesn’t excuse you from not dieting properly. It isn’t a proper substitution, every body is different and x guide might help x person but may not help z person. I recommend switching to healthier foods and when you snack eat healthier things.

Granola bars, figs, fruits, stay hydrated with lots and lots of water. For meals eat a healthier alternative. This isn’t just for your gaming hobbies, it’s for a better lifestyle — to break away from the stereotypical nerdy gamer who plays games and eats Doritos all day. Adapting yourself turns into a year long plan, readying yourself for long-term goals in your pipeline.

To prepare yourself mentally I would recommend a couple of things. Mainly proper development, remaining optimistic yet realistic. Understand your reality and avoid problems caused through escapism. Understand your limitations. Learn to properly ventilate negative emotions. Losing is part of life. You can't win them all just look at professional teams. Mental fortification will grant you a competitive edge over your opponent, while developing yourself as a level-headed player which teammates love long-term.

Breathe, don’t tilt yourself by allowing your negative impulses to control your gameplay and your attitude. Take small breaks in between to exercise, and to clear your head and relieve some of that built up stress. Talk to teammates effectively through your scheduled tasks and constructively give feedback about yourself and your teammates instead of building bad tension. Number 1 reason why teams fall apart: Internal conflicts because of the lack of mediation.

3) Learn To Network & Brand

Here at eSportsRDA, I'm the Managing Director, I run operations, administration, and delegate tasks to my subordinates. I'm very hands-on so as the resident jack of all trades, I help out our clients and the eSportsRDA staff, especially the marketing side.

I help people market themselves among many things. It's extremely important for those long-term goals as an individual and a team. Think big and outside the box. Look in from the outside and wonder if there's something you could be doing.

If you're serious about being a successful player in a successful team, aiming at being scouted by an established sponsor or a company, then I recommend you start branding yourself or the team you play for. Create a brand around your image(s). Learn to utilize Twitter, Twitch and other platforms to gather a fan-base or pen your history/presence as a player and a team.

Tweet your events, livestream your matches, create content that people can relate to or do something that could substantially increase your opportunities for success. Build a brand, it won’t happen overnight, but just like freelancers who build portfolios for potential clients, you should too.

Networking is the simplest for many. Break out of your shell and starting connecting with new people. New community members. New mutual friends in your circle. Ring (substitute) for people who aren’t available to play so other teams know you’re a force to be reckoned with. Even if you’re not looking to become the next big thing, it’s never bad to learn something that will ultimately become another lifelong skill.

See also:

4) Develop Your Personal Skills

As a player you will have a certain set of skills. Maybe you’re great at entry-fragging. Maybe you’re great at b̶a̶i̶t̶i̶n̶g̶ lurking. Maybe you’re a great strategist. Maybe you’re even good at all the above. Developing your skills is the core of your gameplay, but don’t allow yourself to believe in the impossible or out of reach.

Statistically 90% of a games player base will be compromised of low-elo or average-elo. Don’t feel bad it’s absolutely normal. Do your best to allocate time to practice and hone your personal skills that makes you a unique asset. Don’t try to be the hero, do all you can, nothing less, nothing more.

The ideal team is compiled of players of different skills who mesh together. A balance of mechanical play, diversity in personality, play style, culture fit, technical skill, and chemistry.

Look at the best teams nationally and internationally, all players who come from different backgrounds, with different skills who can come together. If you look at the tenured teams, many have played together for years as friends before officiating their team status. Cementing their names in history while playing with people they love in and out of the game.

They excel and contribute individually and make the team dynamic unique. Remember your attitude could become the biggest double-edge sword. We have seen time and time again, star athletes with terrible attitude that cause a malevolent rift within the team structure. Single handedly ruining opportunities based on their attitude alone.

5) Work As a Real Team

This season you’re either playing with an existing roster of friends/peers, you’re rapidly running around looking for people to fill up the roster or you’re thoroughly on-boarding people into the team as a starter or a backup. That being said it's hectic until things settle in however you should never play on a team that is disorganized, prematurely put together or simply put, a big hindrance on your potential.

Don’t join a team because you feel like you're forced to due to time constraints, limitations, or experience. Find like-minded individuals who you admire and respect as a player and a person. After that, work through your obstacles as a team. Ensure tasks are appointed to each member of the team so everyone works equally and fairly. Rotate tasks such as VOD reviews one day, scheduling the next, or presenting findings during practice and etc.

If you want to find success you’ll avoid putting yourself in a harmful environment where nothing is achieved because you’re doing everyone’s job. It’s not fair to you and your time. My advice when it comes up to building teams, companies, infrastructures in general— don't be afraid to sit out until you find the right people.

6) Find Leadership

Find leadership among the team setting. Everything should be done respectfully through discussions, votes, in a civil manner. Players should designate roles internally to remain consistent as you glide through the season of competitive play. Organically mold the team through trial and error, there will be some struggles in the beginning, but leadership is a non-negotiable and a non-compromise. Keep trying until you find that suitable leader.

Natural leaders will lead during times of trouble. Seek them out and ask for their guidance on matters relating to your gameplay, your team, the agenda that accompanies it and even personal matters. The people you play with will become a family away from home. Don’t be afraid to confide in them, they’re there to help — at least they should be.

Leaders will take charge, delegate authorities and tasks which organize everything from A to Z. Leaders are those individuals who go the extra mile without being asked. Leaders are those individuals who will coordinate in and out of the game without it affecting them as much as it would a non-leader, if at all. They're used to it, as a matter of fact, that's what drives them. They love the self-starting ambitions of getting tasks done, and they'll be the ones to help your competitive spirit take off to a new level.

7) Prepare Your Finances

Being in a team even casually is time-consuming. You’ll spend time playing countless hours instead of working, socializing outside the game or attending school. If you’re a student, and you play in a competitive season, you’ll lose the opportunity to gain income or study more. Preparing your budget beforehand will let you know the overview of what's possible this time around. Showing you how much time you’re allowed to devote into the game, how many hours you're allowed to put into the game without it affecting your study time.

If you’re a full-time student or full-time worker, working 30+ hours a week, this is where your skills in scheduling shine. Scheduling practices, matches and other sorts of functions to dictate when it's best for you and the the team. Someone who works a lot might have the luxury of affording certain expenses such as equipment upgrades, travel fees, league fees and so forth, but may play only a handful of hours throughout the day, and etc. This is where it gets tricky.

Finding suitable people for suitable roles. Finding someone who could pitch in for services can be great, but you should focus on people who are able to play a reasonable amount and contribute more than just playing. It goes hand in hand with one of the earlier points, don't feel forced to play with a team, ease in.

Someone who may be a student or unemployed, will have less funds, but more opportunities at playing. If you're in that category, you should save up way in advance to prepare enough for league fees initially, some money for expenses such as events or even equipment in case of damages. Don’t allow yourself to get blindsided by the game itself and focus on your life duties first. Players should chip in, hold pools and fundraisers internally for expenditure such as a website, additional products or services (Teamspeak, practice server, etc.)

8) Prepare To Lose

It's 14-15, you're a man down, you're left alive with 30 seconds on the clock. You are the last man sitting in a 1v2 scenario. You blood begins to boil, you heart-rate increases, you start feeling the intensity building as you race to plant the bomb on time. You breathe slowly as you approach the bomb-site, noticing an enemy unaware, you take the opportunity to kill him. 1 dead, 1 more alive, you have 10 seconds on the clock. You plant quickly, take a corner and hide as your teammates anxiously listen-in and look through your perspective. The bomb is ticking, you feel like you've got this in the bag, but suddenly he appears and you trade shots. He wins.

The bomb gets defused and the score goes from 14-15 to 14-16. Game over. You sit there wondering what just happened, and how you could have prevented it. The team remains silently before someone sighs, maybe even chuckling afterwards. You lost, but it certainly isn't going to end your career, one of many losses to come.

You’re going to lose in many aspects. You’re going to lose playoffs. You’re going to lose players. You’re going to lose friendships, and relationships inside and outside of the game. You’re going to sacrifice a lot to devote the amount of time that is expected of teammates. Losing will always be interpreted in many ways, but you should always see it as motivation and a learning experience.

I never thought of losing, but now that it’s happened, the only thing is to do it right. That’s my obligation to all the people who believe in me. We all have to take defeats in life. — Muhammad Ali

Everything mentioned above summarizes the most important aspects of competing in leagues, and so forth. Prepare yourself, use this article as a template to what you need to improve on before you ready yourself for the big leagues. Good luck and have fun!

How did your first season of competitive play go? What makes a great team? Got a suggestion or feedback for next weeks Player Guide? Let us know in the comments below or tweet at us!

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Industry Guide: Getting a Job in eSports

Introducing "Industry Guide", eSportsRDA's new weekly editorial -- all about industry. Everything from industry/market news, conversation pieces, trending topics, and -- yes guides.

This conversation piece was recommended to us by several readers. Which is understandable as this is a question often asked by the readers of /r/eSports. Our readers asked me several questions within the subject so I’ll break some down and put my two cents.

You’ve probably read my articles floating on writing platforms for GAMURS, Stronghold, NowLoading, GosuGamer or here in our eSportsRDA Blog. For those who don’t know me, I’ll introduce myself in a couple of sentences. I’m a passionate guy who loves eSports. I love operating businesses and I married those two loves by forming my own eSports consultancy. eSportsRDA is my child. Hi.

We’re a small-sized team from all across the eSports landscape. Coaches, analysts, content creators, business devs and marketing gurus, and there's Chris, he's just good at talking.. In general we focus on making eSports a better place. For the fan, for the player, for the back-end industry colleagues. I’ve been doing this on and off for around 5–6 years until 3 year ago, where I’ve been fortunate enough to transition my experiences into a consultancy I could call my own.

Before that I took many odd jobs, working different industries, gaining experience by working with and for industry leaders. So now that you know a little about me I’ll start to talk about the questions sent to me.

Q) “I wanted to ask you some for some advice about getting my foot in the [eSports] door.”

A) I’m starting with this question as it’s very open-ended and open for interpretation. The best and straight-forward answer I could give you is this; Start networking. Meet new people in the industry. The more you introduce yourself, the better your connections will be when you start applying for positions.

It’s never a bad idea to network outside of your circle, even if you’re not necessarily looking for another job. It’s one of those ‘life things’ that people in personal and professional settings practice. For those confused when I say networking I really mean just connecting with new people and creating contacts for the future.

Q2) “How did you know eSports was the right industry for you?”

A) Growing up I would join small teams, running them internally. I was super competitive, a tad bit more committed and organized than my friends. I was an admin for GameBattles, helping them with ladders, disputes, and player support. For those who don’t know GameBattles (now MLG) was the equivalent CEVO/FaceIt/ESEA. At the time I was doing it for free, eSports in my eyes wasn't even a thing. At its infancy during the console days of Gears of War, Call of Duty 4, and Bad Company.

That drive and commitment was something that helped mold the first and only instance I needed that validated my certainty about gaming being a viable career for me.

I continued gaming and stepped it up a level by creating content for Machinima. Doing that for a couple of years I met great folks at Machinima who had the same mentality. Eventually helping them with affiliate scouting and then the rest is history. Those small key moments throughout my early years reassured me that I wanted to do this for the rest of my life.

Your instance may be similar to mine. You may like the numbers side of things. You may like the mechanical side of things. You may like the business side of things. If you don’t like skateboarding you're not going to just pick up a board and do it. You don’t just enter the eSports industry because it’s there, you enter it because it’s got integral parts that bring out your skill, passion, and altruistic love for it.

Q) “What would you recommend for an entry level position in eSports?”

A) It depends on the sub-field. eSports is growing and you’ll see more diverse outside fields integrated from within. If you’re someone who hasn’t had an official title working within the gaming industry or something of relevant experience I would work on applying for an internship, one of general duties and the easiest to sustain experience in small bursts. I know you’re probably upset about picking up an internship, but I’ll be honest about that further down below. For now I’ll sum it up.

Internships in all industries could lead to a part-time/full-time position. Not only does it give you experience, you meet and work with people within the industry of choice. Skilled and passionate people that can become a contact like I mentioned above. In addition, you fill your resume up that helps a potential employer vet you in for a position. A resume filled with companies of relevant experience and people who could refer you to employers.. Sounds amazing doesn’t it?

In addition you will absolutely come across a job offering that isn't a paid position. Again, depending on the sub-field like an eSports organization, they might be searching for volunteer staff writers, or volunteer social media. It's the nature of our industry for the current time, but it offers you an opportunity to learn and grow as a professional and a person. I started writing roughly 3 years ago for smaller websites.

I helped manage my school newsletter and on-air scripts. I wasn't the best writer then, and that's debatable to this day. However, it was a learning curve, I worked with awesome people, and learned a handful of things that I apply to this day. Ride it out, build your portfolio and build your skills. If you remain committed someone will recognize your talent and your patience.

All the sub-fields, gaming journalism, support staff (analyst, coach, manager), admin or op positions all have the concept.

Q) “How does one start up an eSports company?”

A) Not everyone likes to follow. I wasn’t comfortable working with people who didn’t have the same passion I had, or the same vision I had. It's all personal preference and it has a lot of underlining factors. Do you have a set plan? Do you have people who could help you? Do you have the funds to start up a basic company? What’s your infrastructure looking like? Any proof of concepts? Can you lead a small team of extremely hard working people? If you answer all of these with a simple and understandable answer, then chances are you’re someone who has that entrepreneur-bug and itching to take on a new challenge.

Starting any company is a challenge, but in eSports, it's a field filled with hundreds and hundreds of companies who are competing in a small knit-tight industry. It’s definitely hard so I would recommend joining a company or a brand first, then branching out on your own once you’ve got the capital, experience, and the connections to do so.

Prepare to ask for help. Whether you bring on partners or you ask lawyers, colleagues, old contacts. It’s okay. Don’t fake it till you make it. Get it done right or the next company will. In terms of legalities make sure you register your company, work within the scope of the law.. And properly disclose things please.

Now lets talk internships again

Why do I highlight internships? eSports is filled with a mixture of large companies who have a ton of capital, medium sized company that sustain themselves through partnerships, merchandising, and of course offering services. Then you have the little guys who start up a company, but have so much for expenditure so they budget enough for necessary employees. That means that many positions offered are freelance, per diem, unpaid or paid internships.

Be prepared to be offered a position that isn’t paid if you’re an inexperienced prospect. It sucks that some companies aren’t able to pay all their employees, even though they want to, but if you’re truly dedicated and your work ethic helps organically grow a company your hard work will pay off, the company will grow, and you’ll be there from the very beginning. It’s an amazing feeling and a feat that will help you out as you advance in your professional career.

It’s a double-edge sword in general. Certain companies have grown so much they never adjusted their infrastructure to reflect upon that change so there’s a lot of mismanagement, miscommunication, and so forth. That could lead to some terrible examples of bad recruiting that plagues a lot of eSports brands and businesses.

If the company isn’t a large corporation then you’ll most likely experience a different infrastructure of almost chaotic human resources. Hiring and on-boarding could be disastrous, but once you’re in, should be smooth sailings or you’ll experience the exact opposite.

Be prepared to wear many hats

You may apply for a job that requires you to coach a team, or a job that requires you to write 2 articles a week. No big deal, right? Wrong. Akin to traditional jobs, you are likely to assume many roles, especially if it's a small company you've been hired to work for. I've worked multiple freelance and contract positions in eSports where I've been hired for one thing, but I end up doing 3 more things.

If you can handle it, and you're ensuring you get paid, do it. It's my forte, it's part of my blood. I work hard and no one will stop me. I could be working on partnerships, and all of a sudden I could be orchestrating a weekly workshop. I could be handling emails while drafting up procedures and reporting. You should be prepared to accept the duties thrown your way, encourage it, show people that you are committed.

People who are genuine, hard-working, jack of all trades, are hard to come by. Make a big impression by showcasing your abilities in a versatile fashion. You'll score brownie points, build a legacy, and eventually climb up the company ladder. Then maybe you'll want to branch out and create your own product, brand, or business just like I did.

To sum things up; Getting a job in eSports: Be driven, have the willingness to start from the bottom up, be patient, and understand the market and where you belong in it.

What was your first industry job? Got a suggestion or feedback for next weeks Industry Guide? Let us know on the comments below or tweet us!

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Player Guide: Building Your Legacy

Introducing "Player Guide", eSportsRDA's new weekly editorial -- all about players. Everything from mechanics, debates, trending topics, and -- yes guides.

On this weeks Player Guide, I’ll be discussing an age old question. What makes a player great? This is something I get asked daily. Whether it’s from colleagues, friends, people I connect with and even clients. Yes, even clients ask me this, flattered I guess — but I find it overly unsatisfactory that I'm asked that! Shows the insecurities we all have, but for the players, it's a thought dwindling in their head more often than we thought. With players being ridiculed, being turned into memes overnight, it gets to them, but professional players aren't the only ones who feel this way.

It's the holidays. A lot of teams and players are displaced as they finish some of their calendar events for the year. Away from home, from loved ones, with the added pressure on the line many become demoralized and begin to doubt their abilities. We wanted to create a write-up that showcases their greatness, and how you too could be one of the greats. It’s a harrowing example of uncertainty or at least something that has been open for interpretation for too many years. There’s a large misconception about the ideal route a player must take to become great. I’ll use three examples of greatness and we’ll let you decide which one supersedes the other, if they do.

Great: A professional player with a tenured career who has achieved many feats. Winning majors, representing their nation, their brand, their team and their family name honorably.

Great: A professional player with a tenured career who has become a figurehead for eSports, paving the industry in golden standard ethics, mechanical play, and involvement in and out of eSports.

Great: A player who has a passion for gaming, using that passion to drive their competitive spirit that resonates with life outside of gaming. A commitment found in solace through his teachings.

If you chose one over the other, you are wrong. Three of these examples qualify an individual for the title of great. You don’t need to be a world class champion to be a great player, heck you don’t even need to be a professional to be a great player. Now if I lost ya’ there, sorry, so to explain things and hopefully shed a new light to the meaning of greatness, especially in our world of gaming and eSports.

Greatness Lies — Within

Greatness is a body and mind embodiment. An ideology of living pure, living unapologetically happy, hungry for success, wherever or however it comes. A lot of clients who ask me — ponder upon their status as an individual and ask— “what could I do better, to be better?”

Simple advice, but it’s ultimately shrouded by perception clouded by fear and doubt. However, for the sake of discussion, I’ll break down some points and explain my opinion. Related to professionalism in eSports so if you’re wondering if this correlates back to you somehow — it truly does. Have you ever wondered what it takes to make it as a professional player?

Player Development — Live Reputably

Live reputably. If you’re truly seeking a career in eSports as a player, my first advice in player development is to foster a set of principals that do not compromise your ethical code, your moral code, and your personality. Do not shroud your personality in bitterness, do not allow anger and other negative traits to showcase, especially a part of you that aren’t your best and brightest. In a world of controversy in eSports, you don't want to be tomorrows headlines.

For you to truly be happy you have to actually be happy.

Mentally you have to prepare yourself for the good, the bad, the in-between. Don’t stress over loss, it’s part of the inevitable. Learn to deal with the emotion flush through remedial therapy such meditation, and other methods.

Physically, I have always recommended you to go out. Ensure your building healthy relationships through social interactivity. Eat healthy, work your body out in one shape or another. Don’t forget this. It’s a science baby.

Once you do that, chances are you’ll be a happier person. Someone who is social, someone who is healthy, someone who is ready to dive into a challenge without facing the ramifications that someone unprepared would face. It’s a fact that a level headed, caring, passionate, and skilled players will more than likely get a position over someone who simply isn’t prepared or able to work in an environment so indifferent to what teams/organizations want.

It’s 2016. Teams and organizations aren’t simply allowing their players to live carelessly anymore. They’re putting their body and mind to work. They’re hiring psychologists to deal with problems left and right. They’re hiring trainers to train players and get them prepared for a healthier lifestyle.

Now what if you’re not looking to play professionally? Either you don’t want to, never indulged the idea, or simply aren’t fixated in an eSports career. Well, that’s absolutely fine. Being a great player isn’t exclusive to professional players or personalities.

Friends who play with you will envy you. Your enemies will fear you, and you’ll learn a very important life trait that will help you with your other challenges along the way.

Practice Practice And —Practice

Even simpler than you would have assumed.

We discussed the physical and mental aspect of greatness. Let’s talk skill, the bread and butter of what makes a great player stand out. To begin, I’ll start off by saying this, you don’t need to be the best player, but you need to be good enough to play at a level of competitive integrity. In other words, being able to operate within a team, as a team member, not just an individual.

Individual players can carry others, but they won’t play cohesively within a team structure. For a player to truly be great they must be willing to work in an environment that follows the principality of team work. Practice team-building exercises. Practice your communications, learn your flaws, learn other peoples flaws and organically grow from them.

Again, in life you’ll work in environments you aren’t particularly fond of. Patience, motivation to succeed, determination, ability to remain an outlier will put you ahead in life. In a team based game you’ll be the leader, the person who is calm cool and collected. A team that meshes stays together. Which brings me to the next talking point.

Looking At The Greats — And Why They’re Great

(Randomly chosen for traits, no specific regions, no rank order, I love you all equally.)

Sean “sgares” Gares

We’ll start off with one of the greatest minds in my mind. Sean “sgares” Gares. An NA superstar currently playing for Echo Fox. A skilled player who also serves as the in-house strategist within the team structure. The reason I chose him is for his famous ability to lead a team, notorious for leading the compLexity lineup to the semi-finals against Fnatic. An event that stirred up the CS:GO scene, proving that NA as a whole was ready to compete internationally once again.

(Sorry semphis but not sorry, you get your own write-up).

A player who has been criticized time and time again for his individual performance, but when times were rough, he has undoubtedly helped his team rally to push on forward. His strategic leadership molded with his diverse traits helped cultivate success, spawning new players, and helping others grow. Being part of the infamous compLexity lineup that shook the world, their decision to play under the Cloud9 banner was the original "NA Shuffle" that is still effecting the scene today.

Ladislav “GuardiaN” Kovács

Next we’ll continue the list with Ladislav “GuardiaN” Kovács. An EU superstar currently playing for Natus Vincere. A skilled player who serves as the prolific AWPer with a unique playstyle making him distinctively different from the rest. An engaged sharpshooter, deadly unpredictable, and soft-spoken personality that makes him a coveted superstar.

An AWPer is a primary team sniper, a role that carries a burden of weight, a role that has been empirically hard to transition to from rifling which GuardiaN has been done unlike no other.

Spencer “Hiko” Martin (Far right)

Let’s head back to NA. Continuing the list is Spencer “Hiko” Martin. An NA superstar currently playing for Team Liquid. A skilled player who serves as a rifler with impressive skills in clutching, lurking, creating opportunities and his experience with strategic calling.

His ability to remain level headed during tense moments, his drive to win a major has notoriously made him the beacon of true NA hope. A true veteran professional in the industry who has seen the good, the bad, and the in-between. A personality within the industry for his ambitious goals, his rich history playing under a number of star-studded lineup and organizations, and his genuine passion for gaming.

Patrik “f0rest” Lindberg

Across the pond we go, we’ll talk about Patrik “f0rest” Lindberg. An EU superstar currently playing for Ninjas in Pajamas. A skilled player who serves as a rifler with his again impressive clutching abilities, diverse play style switching between AWPing and rifling on-the-fly.

Outside of the game his character is generally goofy, outgoing, livid. Determined to succeed, he has remained with the Ninjas in Pajamas since their inception, proving that with a proper team you can bounce back. His beard is amazing as well.


Stephanie "missharvey" Harvey


Back to The Golden State, last but certainly not least, Stephanie "missharvey" Harvey. We wanted to finish this list strong, and with "missharvey" that's exactly what we get. An NA superstar currently playing for Counter Logic Gaming, a skilled player with a tenured history in eSports. 6 time ESWC champion, she has gone to become a vocal leader and an activist for females in eSports and gaming. Using her example to motivate others to go out and play. Showing them that regardless of the color of their skin, gender, sexual orientation, if you have the skill to play among the best, you can win. Very much a debatable narrative, but people deserve the spotlight, and if we're going to pick a name synonymous with great diverse players, we could picture her.

Now lets find their common ground

  • All players are veteran, showing their dedication to the eSport they love.
  • All players are proficient in one role or another, however their unique interpretation doesn’t supersede or undermine a team's performance. In other words, it makes the team — a team.
  • All players have ethical gold standards. Free of controversy, not abusing or exploiting their fans for temporary gains but instead helping the community by being the best ambassadors eSports has to offer.
  • All players have unique personalities that engage a community so dedicated to their lives, bringing all walks of live under one roof to share their passion for gaming and eSports. Representing the diversity that is found in real life culture, in your towns, cities, schools, work-place, etc.

There’s more to write, but I could truly go on on! To summarize things, do well, and you’ll be considered great, by someone out there. Put your best foot forward and remember these things and you’ll be the next great.

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In Focus: Creating the Perfect Sponsorship Proposal


We get this question often: "How do I submit a sales proposal that will attract partners and sponsors?", there isn't a safe answer for this.

We live in a high-octane world where dynamic agendas and end-goals change on a quarterly basis. Things change often and it's up to you to examine where the needs of the market are heading. For instance, 5 years ago, if you were to approach a brand with a proposal of getting them brand exposure and driving sales from the eSports audience.. Chances are they would tilt their head and awkwardly walk away from the table literally and figuratively.

Now, if a thriving marketable organization were to offer an endemic or non-endemic brand a sales proposal of the aforementioned, they would take it very seriously. Why? The market has changed, the needs have changed, but one thing remains a constant. You have to come to the table prepared with good quality sales proposals and sales decks to reel brands in. Today we're breaking down what makes a perfect sponsorship proposal to help prospect organizations and players understand the business aspect of the market in this week's In:Focus.

Understand the market

In eSports, the market has grown substantially with outside support coming in at an increasing rate. Wading through the industry like a Renaissance period. We've gone from mom & pop LANs to selling out Madison Square Garden in NYC. All sorts of brands inside (endemic) and outside (non-endemic) are attempting to enter the industry through shock-blasting their way by financing everyone and everything that is synonymous to eSports. Then you have the people who have dabbled in eSports, but haven't fully committed yet. Maybe they're simply not ready to invest all their nickels and dimes, maybe they're just waiting for the perfect opportunity, a deal that is mutually beneficial now or 5 years from now.

Which is where we currently stand. 5 to 10 year plans. People, especially Venture Capitalists (VC's) have come into the industry, throwing tons of money and people at eSports organizations knowing they are going to lose money for the next couple of years until the industry blooms into the estimated $1.1 billion due 2019. That's a lot of skrilla guys. They're investing in our future because they understand the market -- and so should you. Don't just understand our current market, understand the potential partners and sponsors market, their demographics, how you and your organization or business can help bring in new business, new exposure, new demographics and new regions.

If I'm an eSports organization with over 200,000 followers on Twitter, have a great social footprint with fans ranging ages 18-29. That's not even factoring the teams we house that are top 5 in the respective game title, their personal analytics, and their fandom.. Prime numbers, that's what brands want to see. People who stay away from traditional media, and follow trends as they come. eSports has been the biggest trend and it's continuously growing with no signs of slowing down. An average eSports spectator watches an (1) hour and a (30) half a day of eSports content. A lot of opportunities for advertisers wanting to connect their traditional brands to the Millennials and gamers. Which is why Gieco, Coca Cola, even the United States Air Force, and so many other non-endemic companies and brands engage with the industry and the market.

It's truly like nothing else, and that's why you have to understand the market to know what's going on. The more knowledge you have, the better it will be when it's time connect with brands.

Preparing your sales deck and marketing/sales proposals

Would you go to your 9-5 job that required you to constantly analyze numbers unprepared?

Would you take a test without studying at all? Would you go into a meeting with a decision-maker without knowing what the hell you want? If you're a logical person, you just said "Hell no. I need to be prepared.", working a connect and engaging with decision-makers requires patience, time, and research. In a dramatic sense, it's like an exchange of a prisoner. You give us cash, we give you prisoner. Prisoner equals sales decks and other proposals, cash equals.. Cash.

They give you cash or product sponsorships if they get the prisoner, but they won't come to the negotiating table if you don't show up with just that, the prisoner. Brands receive thousands of sponsorship applications a year, they aren't checking them all, they skim through them and if they have links, documents, and other materials to help understand what they get out of the offer they'll filter and review. If you don't have any of that especially a proposal or sales deck, forget it, consider it like applying for a job without a resume and cover letter. You're not going to hear back from the recruiter anytime soon, if at all.

Now to the meat and potatoes of the topic. What should be included in these reports?

  • Files should be in .pdf attachments, created presentations via slides or document sheets
  • Presentations should include market details, your figures, goals, ambitions, and selling-points
  • Presentations should include excerpts of your sales proposal, and open and honest pricing
  • Graphics, your brand assets, and your digital footprint (websites, social media, fandom reports)
  • Closing statements, contact, redirects to your sales proposal for explained project expectations

Essentially, layout your business plan. What can you do for them? Sell them ad space? Market their products on your social footprint? Help them with sales logistics during tradeshows? Sell them branding space on your team jersey? These are the things you need to mention or you're going to delay the process of getting answers.

How Much.

What details do I need

In 1-2 of your presentation slides, it's best that you gather up all your social media reports such as engagements, likes, shares, click-throughs, and other key-performance metrics (KPI's). Average them out, find specific posts regarding products and show the brand how you could inclusively connect their brands to gamers. For instance, you retweeted a nutrition supplement company and your thousands of fans clicked on the links, referred a percentage of them to sign-up, which some purchased a product using your discount code. How many sales did that amount to? What's the click-through-rate? How many fans like their products and continue to engage with your promotional posts? Those are the important posts to mention.

Other details could be your demographic. Sometimes a brand wants to expand their domestic reach, maybe a brand is located out in Europe & America, but want to introduce fans or solidify their presence in the Oceanic area. Your social media reports showcase geographic and gender demographics, it show them that your fans are primarily in the EU/NA region, but you have plenty of fans in the Oceanic region, ripe for expansion! It could be vice versa as well. Look at the graph supplied below. These are my personal analytics. Proven track-record statistics that don't lie. Instilling confidence in their investments.



(Facebook Post reach) Click to expand


(Youtube Geographic Demographic) Click to expand


(Youtube Playback Sources) Click to expand

Remain optimistic & patient

A self-explanatory header. These things take time. Partnerships don't form overnight. It takes weeks, if not months to facilitate partnerships and sponsorships.

Weighing the options, finding out what you can do for them, and what they could do for you. After submitting proposals and sales decks, wait 3-4 weeks, then use your discretion when contacting them for a follow-up. Respectfully look for an update to show the brand you remain committed to seeing something through. Don't feel down n' out, demoralizing you will only reduce your proficiency as an employee directly-in-charge of marketing. Continue to focus on other duties associated with your title during the down-time.

Most brands/companies will contact you from their business-to-business or marketing department with a decision. Sometimes they simply don't have it within their operational budget, your numbers or requests aren't something they can do at the current time or they will approve the proposal and set up a meeting to touch base. Expect some to reject offers because you don't meet a demand. They can't accept the current offer.

You win some you lose some.

The meeting

Meetings are incredibly important. Few tips.

  • Be polite
  • Listen
  • Remain attentive to detail
  • Avoid long-winded sentences
  • Have your documents ready
  • Talk about your companies history, business models, goals
  • Talk about integrating the brand in your market by explaining their market's flaws, etc.
  • Use your analytical data & source, something they can pull up to reaffirm the market/industry
  • Inform & ask questions, encourage them to ask questions pertaining to your brand or the market/industry
  • Be clear and concise about the deal and what YOU get out of it and what THEY get out of it. No hidden deals.

I can't stress the last point enough. Make sure you have a contract if the deal goes forward, no oral or "trust" contracts. You get it on paper or do not proceed. Seeking legal remedies can be a hefty expense to try to get products or money owned to you. If there's no written contract enforceable by a court, you're in a bad position and you're the one that's going to lose a lot trying to hunt down owed good and checks.

Networking & Connections

We've conveniently aggregated links and point-of-contacts for sponsorships.

Those links help you connect with sponsors, however, if you're a large organization that is attempting to expedite the process, I would recommend you seek out the heads of marketing or B2B relations for a steadfast response. Don't solicit responses from them, but try to connect with them via social media or platforms where industry leaders converge. Such as Linkedin, eSports Professional Network, and World of eSports. Awesome places to meet these in-house marketing specialists who help make decisions on whether to accept partnerships and sponsorships.

Connect with them, so they get to know you on a personal note. Then use your relationship to open up a business one. It's not dirty politics, it's not unfair, it's you doing your due diligence to your brand and your organization to better itself. It never hurts to meet your industry peers, especially if it's mutually beneficial. Hope this guide helps many out there! We'll continue to add-on to this index as time goes on.

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Announcing the eSportsRDA Patreon Program

We're excited to announce the integration of Patreon to our eSports Initiative Program. For months now the EIP outreach has helped dozens of prospect players, brands, and organizations create and expand. Countless hours have gone into facilitating a better industry for individuals and groups. It's been a success, and to our fans and contributors -- thank you! Without your support and your drive this program wouldn't be the same without you.

A lot of hard work and patience go into the program. It's not secret time and money is put into EIP when it could be spent otherwise. We're a small consultancy and every dollar truly helps. We decided to weigh our options, continue the program while eating the expenses, accepting donations on a case by case scenario, or open up a crowdfunding option in addition to allow our supporters and contributors to donate on a monthly basis.

We decided we would like to trial the concept, after weighing all the options currently on the market, we decided to use Patreon as our official crowdfunding platform. As a Patreon donator you will receive incentives such as discounted services, access to our private Discord, receive additional coaching sessions, win prizes and much more to come. A great way to give back to our supporters and contributors while helping sustain us.

Our first goal will be to hit $1,000 monthly. As we mentioned on the initial blog post -- All donations will be that, donations, however, we will remain true to our mission, and remain transparent. At the end of the month an expense report will go out to backers to show where the donations go, why, when, and where. We love eSports and we want to continue developing our outreach programs to serve the greater communities.

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On behalf of everyone at eSportsRDA,
Thank you,
Walter | Managing Director


In Focus: Breaking down the Singed Support Debate

When League of Legends first released it fielded a meager 17 champions. The objective focus of the game was simple. You killed creeps, purchased items, killed enemies, siege towers, killed the base. In between those objectives, there is this complex strategy of play that included roles, farming, and mini-objectives such as baron and dragons (drakes). The game still remains the same today, however since its release it has grown to reach critical success, spawning a new culture of gaming and helping mold eSports into what it is today.

Guides and tutorials were created to help players understand the mechanics of the games, the 5 present roles, and the mechanics of summoners rift. It was amazing to see the content creation reach a new height, but it felt even greater to go out there and test that Master Yi mid or that Jax attack-damage carry (ADC). You found a world of good.. and not so good. It helped develop the meta system where players influence a shift in dynamic play-styles to fit into the larger macro end game. Of course with the changes brought on by Riot Games. Done so for many reasons, but mainly to keep the game feeling fresh and vibrant. Nothing to become stale or dull because of the lack of changes or updates. Now the game fields 133 champions. Diverse in every sense of the word.

Always a topic that invokes controversy. We love this game because of the champions' attributes and skills. Don't change them, some would say others would agree otherwise. It's healthy and important to keep it changing or the ecosystem will implode. With all these changes done to the map and the champions you will always find the next savant to introduce or reintroduce a champion into the current meta in a designated or off-meta role. Such as Morgana mid as she was played before or Lee Sin mid. It's healthy to explore options but there is a distinctive difference between something that is good for you and something that is good for the team. Today we're putting the Singed support discussion to an end once and for good (at least we hope!) in this week's In:Focus.

Meta who?

It's rare to introduce or reintroduce a champion into the meta without initial backlash. Some don't understand old champions or they doubt the effectiveness as a whole. Others will doubt its usefulness is such a high-octane composition that is ready for current agendas. As I said earlier, metas live or die by the player with the help of the publisher in this case Riot Games. For the most part we can debate that players make or break them, so witnessing the return of the champions or using champions in new roles can be refreshing. It's done in casual modes, competitive modes and professional leagues. Let's not forget the infamous Miss Fortune support pick used by Korean powerhouse ROX Tigers.

A support so crazy it was bound to work which it did. Her unique slow, damage, and ultimately wombo-combo'd into victory, but not all camps are able to pull off such glamour. I want to reaffirm this stance before I move on to my next talking point. To critique a player in a constructive manner is a challenging scenario, but one I do often in my line of work. We do it because we need to. To give players the opportunity to make mistakes so we can help them fix it so it doesn't happen again. Riot may nudge the meta one way to push it in a new direction, but we as players do most of the heavy pushing.

Singed support: good or bad?

Singed as a champion is rare. An unconventional champion with attributes and skills that are akin to nothing in League of Legends. Synonymous to annoyance and lurking Singed can be useful in many compositions. Relevant to the topic, Singed as a support is viable for many reasons, but circumstances and context mean everything. The reason we bring up Singed is because he is the champion that has a player in hot water. A smite and ghost wielding Singed that is queuing up as a support without doing support duties. Such as vision control, assisting the ADC, helping clear waves, chunking turrets, and helping out during team-fights/objective-fights.

His own little spin. Counter-jungle, attempt to choke off XP and gold gain while roaming extensively. More and more champions are able to roam, including supports but we look at Bard as an example of a support who can effectively roam without hurting his/her ADC. His movement speed, his abilities grant him more by picking up chimes found on the map. For example, every time he picks up a chime his movement speed increases. His E also creates a portal that helps him traverse the map with steadfast precision. A clear roamer, Singed in the other hand is as slow as a turtle. Should a Singed roam extensively? All based on circumstances which are dictated by on-the-fly calls, but it truly takes a team of skilled players who have coms outside of the game such as VOIP (Skype, Discord, TeamSpeak, Mumble) to pull of strategies that cohesively blend play-styles of everyone especially the ADC.

If you have an ADC who can't handle your lack of presence or an ADC who needs more vision, you shouldn't be playing someone like Singed and roam for a quarter of laning phase.

Roles matter

Remember those roles I spoke about earlier? Those 5 roles make up the current meta of who goes where. One jungle, top, mid, and two bottom. One is designated the ADC and the other support. Why? It's.. Just how things turned out. It's done to keep things systematically similar and keeps things simple. You don't expect 3 mid and 2 in top and bottom respectively to begin with. That'll turn into a clown fiesta. So when we account for the roles and who plays what we mainly target champions as an example since some suit those roles better. Tanks are optimal in top lane. Mages are optimal in the mid lane. Bruisers and hybrid damage dealers go in the jungle. Damage dealers and healers/supports go bottom lane.

Simple, right? When you change things up -- you introduce an element of chaos which isn't always the best. Sometimes that chaos backfires and puts you or your team in a vulnerable position. League of Legends is a team based game at the end of the day. Objectively the game can not be played efficiently with just one player. Teamwork is the way to go and teamwork and roles go hand in hand.

Teamwork makes the dream work

5 players in one map can be hard to communicate with especially with the amount of things going on in a live setting. Creeps are being slain, jungle camps are being devoured, plants are being punched or shot at, enemies are visiting Harambe and tower engineers are crying in the after live. With the introduction of pings and functions which help communicating easier you learn to work together by pinging objectives and players. The only thing stopping teamwork from working is you. You alone can make or break teamwork. See a ping going off for baron, but you decide to continue farming and wasting smite? Baron gets stolen and the team gets mad. Your fault. You decided not to help the team and secure a big objective that could have ended the game.

See a ping going off for a mid push for that T2 tower with the team, but you proceeded to recall the last second for that almighty pink ward. The team loses 4v5 and the team loses your T2 tower in exchange. An unfavorable trade because you decided not to help the team secure a big objective that further advances your team. Bring into account champions that don't belong in a certain role and the lack of team work. What does that spell? Not being a team player. Something against the principal of multiplayer games in a team oriented gaming mode. Without it the dream doesn't work even if you don't consciously make decisions that affect your team. It could be something like picking an unsuitable champion and inherently doing bad things which bring us to one of our final points.
Support is a support

There's a lot of hype around the discussions going on via Reddit and LoL forums. People are justifying new champion choices and others are crucifying the Singed support because of his contextual actions. As a professional and a personal player of League of Legends I have to go in favor against the use of unconventional champions if they do unpermittable things. Reason why this caught attention to begin with was because the player received a week ban with the warning about getting harsher punishments if he continued to play Singed support while not actually supporting.

Context matters. People reported him for using Singed as a support without actually supporting the ADC. Extensively roaming, not helping his ADC advance, spending time playing hyperly aggressive when behind and lastly stuff like AFKing in the jungle. The summoners code (LoL's conduct handbook) has golden standard rules and includes things like "Enjoy Yourself, but not at Anyone Else's Expense", in other words, if you want to play Singed support, do it in a way that benefits the team not just you.

People may argue he helps the team overall, but the ADC who is getting kicked 1v2 bottom lane begs to differ. It is unfair to let one player suffer especially if you decided to play a role you never intended to play. As a mid player I can support top by ganking when mid is shopping but if I decide to jungle and leave my lane open I am not working as a team member and I could be subjected to punishments if done often.

I analyzed the Singed players games and noticed things that warranted a ban. Many people are overly content to roast Riot when given an opportunity, but as one of their biggest critics I can tell you this here is a non-issue. This ban was warranted and reminds people that there are rules and traditions that need to be followed. Those that can be respected while you have your freedoms to play Vayne top (bastards) as long as you're contributing to a respectful and positive environment. Below is one of the games that highlights the players systematical flaws.

To sum things up. The Singed support player needs to rethink his overall strategy and implement something that can be executed within reason of a support players obligations. Everyone has an obligation. Everyone has a task and a duty. If you expect your personal beliefs and agenda to trump and supersede the team's, you are playing the wrong game.

- Walter
Managing Director | eSportsRDA

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In Focus: Team Liquid & The Exposed Elephant In The Room

In response to the Team Liquid | Breaking Point documentary, I felt it was our obligated duty to breakdown the video and highlight problems shown on camera and off camera. To begin this post, I would like to sincerely encourage every prospect leader, back-end support staff, and player to watch this video.

It's a crucial reminder that we are far from where we need to be in this industry for us to emphatically progress. We are simply not ready for the big leagues. Money and viewership are the biggest smokes and mirrors by far. Keep that in mind as you read on.

Team Liquid aren't the only sufferers of Breaking Point's objective focus

The HTC eSports documentary focuses on Team Liquid, one of North America's most established organizations with a top-down infrastructure, world class support structure, and venture backing that will keep Team Liquid operational for years to come. The context of the video showcases the fundamental and systematical flaws that plague a large amount of organizations and talent, even Team Liquid, something that many wouldn't have imagined with the amount of collective experiences running the organization's day to day operations.

We here at eSportsRDA focus on offering services to growing organizations to focus on weeding out problems before they truly damage the rank and file and the organization structure. Through infrastructure development, proper hierarchic authorities and general policy creation that acts as a foundation for everyone. It sets a precedent and keeps the well oiled machine running for the longevity of its lifetime. We do it to avoid having the next Team Liquid, an amazing brand, organization, but one that shouldn't have these problems at their current stage.

Objectively speaking, calling Team Liquid out is as fair as it'll get. However, I can place professional organizations in each of my finger tips and then some. They aren't the first to suffer from this set of problems and they certainly won't be the last. However, we need to use this opportunity to remind everyone in the industry to refocus our priorities to ensure proper leadership is in place, proper chain of commands are implemented, and proper support is given to players beyond teaching them how to play.

Winning isn't the most important thing. Financing isn't the most important thing. It's handling grassroots development for a more sustainable and ethical industry. If we at the end of the day care more about winning rather than the health of our organization and players than we aren't ready to blow into an industry that has captured the eyes and ears of the world. We don't deserve it.


I have dealt with teams who have problem star players, problem support staff, lack of internal leadership or general lack of staff to manage player concerns and agendas. I personally will continue to support our business model of affordable pricing for all because lets face it, not every organization can afford to hire full-time support staff, managers, coaches, analysts or sports psychologists. Not everyone operating a player-run or owner-run organization have the experience to develop internal procedures that are delegated, enforced, and created to cover their operational foundation.

For organizations who do have ventured-backed funding, we get to witness the luxury of this that and the third, but they suffer from the same problems. Why is that? I wish I could give you a simple answer, but the complexities change dynamically which require some serious looking into. Which is why I look at infrastructure development as the key focus as most organizations who have been around for the last decade + have theirs fully developed.

We look at Cloud9, compLexity and TSM, they aren't without fault, but having spoken to managers and support staff there numerous times. I can tell you these are your candles in the dark. Look to them as industry leaders from an organizational point-of-view. Renown for their management style and internal leadership development, this is what Team Liquid needs to focus on or they will continue to suffer for it. Everything affects everything.

For context, let's break down some of the more prevalent issues found within the documentary.

Locodoco isn't a leader, yet

Locodoco is seen as this introverted wild-child of a coach. Always known for his antics, his distinct personality shown to the outside world and a different one shown to the inside world of eSports. It's very clear Locodoco is an amazing coach who understands game mechanics, macro plays, and team building concepts, but he is not a leader or the right one to implement these changes, not yet at least.

A head coach is someone who can remain unbiased, who can keep a team together through non-divisive tactics and behavior that encourages people to band together, not tearing them apart. We see numerous times in the video where he attempts to calm people down and keep them from sinking further into their negative slope however he does more harm than good.

He angers some players because their personality conflicts with each other. One feels like his opinion needs to be voiced regardless of how it is said. One feels like he needs to stop opinions from being voiced in a negative tone, but the way that is done is too passive-aggressive and allows the other to completely null and void his ability to remain in-charge of the narrative.

We all love Locodoco but he isn't a leader and probably will never be the leader Team Liquid needs. Steve Arhancet, Team Liquid Co-CEO pulled Locodoco aside and spoke to him about his leadership abilities. A right thing to do. A leader must always step in and handle internal conflicts, to show the team that he is in-charge and will make things right. In this case he's teaching Locodoco a life lesson and helping evolve his leadership role to ensure it doesn't happen again.

More of those sessions need to happen and someone needs to be brought in to teach him leadership as much as possible, because at the end of the day being a leader can't be truly taught. You need to have a natural cadence, fierce but fair treatment to all, and the natural ability to be the soothsayer of the rank and file to discourage or dissolve brewing conflicts between members.

Star players are given too much leeway

Time and time again star players get away with so much that other team mates wouldn't be able to. Sometimes it's because star players are the face of the brand, they have a better relationship with the owners, coaches, which lead to them to field unconscious bias and favoritism. Others see this and it causes a myriad of negative emotions to spring up such as jealousy, rage, demotivation and fear. It distracts them from what's most important, playing the game effectively.

Time and time again star players get away with so much that other teammates wouldn't be able to. Sometimes it's because star players are the face of the brand, they have a better relationship with the owners, coaches, which lead to them to field unconscious bias and favoritism. Others see this and it causes a myriad of negative emotions to spring up such as jealousy, rage, demotivation and fear. It distracts them from what's most important, playing the game effectively.

You also see cases where star players are preferred over head coaches. Where star players voice their concern and say "we want this player", or "I want to play this side and nothing else" with coaches and analysts having to listen and agree even if its against their professional duty in fear of retaliation from their superior or the star players themselves. Organizations go to the extend of just dealing with problematic star players because they're so good they don't care how malicious they may be, they just want results and they don't care about the ramifications of it.

Managers and coaches need to be given leeway. Their authority is their biggest weapons. People need to respect their authority, the hierarchy installed by the organization, but as I mentioned earlier their lack of training or lack of ability will be a double-edge sword if he or she is given the power which he or she cannot handle. It's like giving super powers to a random person who, turns out, can't handle the power, consuming them causing them to turn into a villain.

Ya' know, stuff like that.

eSports athletes need team leaders and support staff to manage their internal growth

There's an infrastructure agenda, we have in mind here when developing foundations. We create them, but we appoint roles for everything. To ensure everyone is pulling their weight and ready to grow into another position if need be. That dynamic meta of leadership allows for a free form and organic infrastructure from the bottom-up player perspective. It helps breed leadership by current experienced leadership, so they learn and grow as they continue their careers eventually moving on to leadership roles within the organization or others.

We look at Reginald from TSM. A player-owner turned back-end CEO. At the beginning he was a player-owner which was and still is one of the hardest gauntlets to get through in of itself. However, he had advisors to help him on his journey, eventually taking a back-end role focusing on the growth of the business and the brand of TSM. To this day TSM has its own set of problems, but his experience and tangible assistance has molded the players into leaders and prolific players who are ready for the challenges that emerge internally and externally. No one is safe from sin. We all have our skeletons in the closet and no one is perfect. We all have our moments and in a perfect world, everything is run without issue or delay but unfortunately we live in a far from perfect world.

Every organization faces problems, but how they face those problems will be the testament of our time. We must remember that when criticizing.

Sports psychologists are great, I believe we still need the science to back up claims and help mentally and physically fortify players for an entire lifestyle change once they pack their bags and enter a team gaming house thousands of miles away from family, friends, and their old lifestyle. What professional and even semi-professional players do to become the best make my jaw drop. An anguishing and grueling process that is akin to nothing else. We need sports psychologists more than ever however, in my strong professional opinion, eSports leaders need to create internal mentorship programs to teach them the ropes inside out. Developing leadership within teams, support staff, which absolutely affects everything else.

We look at Korea. A region notorious for breeding eSports legends from Starcraft to League of Legends. Their culture, their infrastructures, their whole outlook on eSports are amplified whereas in the western regions people still see eSports as a glorified hobby. Where players join teams just to make a salary, focusing on their personal brands before the team's agenda. We look at Kk0ma, a coach who has helped SKT1 win 3 World Championships. 3 out of 6 held so far.

They treat each other with respect. They are an extended family. They play to win and they do whatever it takes. If that means playing scrims all day and focusing on other things instead of streaming or going out drinking every night they will without question. They listen to Kk0ma and look up to him as a father figure, they don't undermine his authority and don't pull their stardom as a justifiable excuse for poor performances and deflections to other players.

Righting their wrongs

It takes a lot of balls to put your organization under the limelight. To be put out on a pedestal to showcase your flaws for the world of eSports to see. As harsh as I criticize them and every other organization who aren't doing enough, I applaud them for taking the initiative for righting their wrongs. Whether punishing players and setting precedents, going out of their way to apologize for actions of internal staff, or admitting that there is in fact of big problem.

Team Liquid is on the road to redemption and they will be the first to bear the fruit of success because of that. As new challenges emerge, they will be ready to conquer them once all is said and done. More organizations should be transparent about their problems to maybe scout out new talent to assist them or show the world of aspiring players and talent "look, we're not perfect either!" First step to fixing a problem is by admitting there is one.

I wish Team Liquid the best of the luck!

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We're Hiring!


We are hiring a Director of Marketing (CMO) and a Director of Coaching & Analytics (CGO) respectively. Prospect applicants must submit a letter of interest through the jobs portal, or may expedite their application by submitting their resumes and cover letters directly to w.sosa@esportsrda.net with the subject titled according to the position applying for.

Both positions report to the Office of the Managing Director. The position is a non-paid position, incentivized and Per-diem based as well as options in our equity program. The two positions are critical to the operational aspect and have been filled by interim leadership and will remain so until qualified individual(s) are onboarded and trained to manage personnel and duties associated with their leadership title(s).

Any questions or inquiries about the position responsibilities and authorities may be redirected via email or contact form but the responsibilities respectively are:

  • Personnel management
  • Office operations/administrative lead
  • Leadership and respective business development
  • Self sufficient but striving in a start-up enviroment
  • eSports enthusiast & gaming growth hacker


Walter | Managing Director